kybeiagame dev tools

label kybeia:

Know how your game is actually played.

Kybeia makes small, sharp tools for people who build games. No sales calls, no enterprise onboarding, no tracking of your players. Everything we build, you can also run on your own server.

game/chapter2.rpy:914 ↩ 4% after rollback

Take the key from her desk?

Take it62.4%
Leave it where it is30.9%
Ask her about it first6.7%
1,284 decisions · 3 versions · first picks only

label principles:

Three rules everything here follows.

They are the reason the products look the way they do, and the reason some obvious features are missing on purpose.

01 — privacy

Anonymous, or it doesn't ship

No accounts, no e-mail addresses, no device fingerprints, no IP logging — not even in the proxy in front of the server. Players opt in inside your game and can withdraw at any time.

02 — scale

Built for one-person studios

Drop in a file, ship your build, read the numbers. If a feature needs a call with us to be useful, it is the wrong feature.

03 — ownership

Nothing you can't take with you

Every product runs on your own hardware from the same source we run. Your data stays a plain file you can export, move or delete.

label the_name:

κυβεια — the game of dice

The ancient Greeks had a word for playing at dice: kybeia, from kybos, the cube. It is the oldest name we have for the thing every game still runs on — a set of possible outcomes and the choices that pick between them.

That is also why the mark is a cube with a branch inside it. Look at an isometric die and you are already looking at a decision tree.

Want in on the beta?

Tell us what you are building and roughly how many players you get. We answer every mail ourselves — there is only one of us.